In groups of 3, you will be working on creating your own serious game demo and either a marketing or manufacturing plan. Each assignment in class will lend itself towards making this game.
1) Game Demo– you and your group will create a demo for a serious game.
First, determine what problem in the working world you would like the game to address. Use the list of gaming topics below as a starting place for your rhetorical invention process: Who is your audience? (Your game can not and will not be for everyone.) What outcomes do you want the game to achieve? How might the game be structured to create these outcomes?
Second, what is the guiding narrative that will help convey ideas to the audience.
Lastly, remember you and your group will create a complete board game. You will need to think about game play, game parts, and game objectives. You will be creating the game and presenting the game in class on the final two days.
Also, while I am calling it a board game, you are not required to limit yourselves to a board for gameplay. You can also do simulation games and/or interactive games where people act as players rather than just using pieces (like murder mystery games for example).
2) You and your group will be creating instruction sheets to accompany the board game. The instructions should be 3-5 pages in length and contain a detailed specification sheet, game description and detailed steps for playing the game. The instructions should use design characteristics to persuade readers to play the game. Logos? Color? Font? arrangement? CRAP?
To Turn in your Game:
1) Send in an email to the instructor providing an update/grade describing the participation and work of each member of the group.
2) Prepare a short demo of the game. For Game Demos, the group will set up their game and show the class how it works. The group should also explain who the audience for the game is, the purpose of the game, the research question(s) that were asked by the group, and the method the game might be distributed and used.
3) Turn in the physical game to instructor on Thursday, July 23.
4) Turn in an instruction manual. The manual should have the following items:
Instructions for Game Play
(If you were unable to completely do the game as you would have liked because of time, technology, experience, etc you may add a page at the end that discusses this)